Monday, October 11, 2021

Tips for TI4: The Vuil'Raith Cabal


 The final expansion race I have yet to talk about may be one of the deadliest. 

Like the Nekro Virus, whenever they destroy an opponents unit, you can capture that unit and trade it in for one of your own when producing more units at a base. 

This is incredibly powerful and everyone who's played as this race does this. 

What no one has yet to use that captured unit for is when it comes to tech. Because instead of getting a new ship (which everyone does) they can instead turn it in to get any type of tech no matter what the pre-requirements. 

You want a War Sun? Easy. You'll have it by the 3rd round if not sooner. Amazing. They can also make black holes in space that only they can travel over without rick. I think you get 2 or 3 of them and if I was to ever play with them, I'd place them around my home planet to scare off any and all would be attackers. 

In exchange for powerful abilities, the Commander and Hero don't do as much. The Commander let's you produce 2 additional units than your base will allow (there's tech that's easy to get and allows everyone the same power) The hero makes all players roll who are next to a black hole and could lose one space ship is they roll a 1-3 on a 10 sided die. 

For such weak leaders I've never seen anyone ever use them. But with their strong natural abilities the leaders don't matter. 

You want to win with them? Just keep fighting. The "V" will come before you know it. 

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