Wednesday, November 17, 2021

TI4 Tips: Green Tech


 The cards with NO Prerequisites:

Get 2 actions cards per round. (very popular card with my gaming group)

Whenever you exhaust a planet for it's tech ability (something most of my group forgets you can do) you also gain a trade good. 

The cards with ONE Prerequisite:

Gain one infantry on a planet you fought over. (rarely if ever used)

Ready a previously exhausted planet. (very nice to have)

The card with TWO Prerequisites:

Gain 2 command tokens at the end of a phase instead of one. (all players go for this tech)

The card with THREE Prerequisites:

Destroy all ground troops on the planet. (Brutal card, but if you can get it, it's boss)

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