Tuesday, September 28, 2021

Tips for TI4: The Embers of Muaat


 Another race that EVERYONE loves to play with (including myself) mainly due to the fact that they start with one of the most powerful ships in the game...a War Sun. In addition to being the ONLY race to have the ability to fly through Supernova's they can also (as an action) remove a strategy token from their board to build 2 fighters and 1 destroyer and place them with the War Sun. 

If War Sun isn't enough for you, look what their leaders do:

Commander: Spending tokens from your strategy pool gives you a trade token. 

Hero: You can cause a planet to go supernova with your War Sun. (Except for a Home Planet or Mecatol Rex) 

Pure genocide. 

This is NOT a race to take lightly. Everyone in the game is on high alert when it comes to them. Most players won't get a War Sun in the game and if they did, it wouldn't be towards the latter half of the game. You START with one. Nuff said. 

Use this War Sun to your advantage to gain a quick early lead and once others gain the ability to challenge you in combat, coast for the last few rounds picking up enough point to cross the finish line before them. 

That simple. 

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