An expansion species that packs a HUGE punch in the game.
In the political arena they shine, especially when playing the max players. They get a vote for every player in the game, including themselves. We played with 8 players when this species came out and they were UNSTOPPABLE in getting their way on most votes. It's had to be a joint effort just to take them down. And if you don't think you can win the game through politics....you don't know this game.
Another cool thing they can do during a battle is decide which one of your big ships sustain damage during a battle. (when needed) That can be dangerous, because if it's between a destroyer or a Flag Ship and War Sun... because if they choose AND anyone (including the Flight) has the action card "Direct Hit" you're screwed.
Really powerful.
In battle, their commander allows you to choose one unit that rolls a bonus die. And their Hero can move any unmoved forces, anywhere on the board. That's a lot of power if used right.
Here's the clear path to victory. Politics. Save you Influence heavy planets for the voting round and dominate the outcome to your liking. Or demand others give you things in exchange for swaying your vote, since whatever you say will most likely win. As for your Commander? Top priority is to unlock him and give your best ship the extra die.
Everyone would think twice if your War Sun was more powerful than anyone else's in the game.
I love political heavy opponents. I think this is another strategy that most players forget to take advantage of when they play.
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