Abilities: Space cannons and 3 non-fighter ships have Space Cannon tech and can fire once per round when it isn't your turn. Never re-distribute your command tokens but gain 1 when you pass. Spend 1 command token as an tech upgrade action.
Flagship: Hits from space cannon action cannot be canceled.
The flagship and most of the abilities are ho-hum. Space Cannon race. Got it. Not interested. BUT then you talk about the action where they can receive tech upgrades as actions....I'm in. We haven't reviewed a "tech" savvy race yet and this one is excellent. Currently my #1 as I run down all the species for you here.
That's it for this week but I'll be back next week with plenty more folks, stay tuned!
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