Wednesday, July 31, 2024

Grading the Alhambra Expansions (1)


 For the first time since I first bought this, I got to replay all the expansions again. I have to admit, the first time I did this was for review purposes and it felt rushed. This time, it was WAY more fun. 

So for the next few weeks, I'll be breaking down all 43 expansions into 3 categories. 1) MUST 2) Meh 3) Pass

Let's start with a few today!


Vizor's Favor

When a tile comes up you want to buy but its not your turn, flip this over and buy it out of turn. Later on your turn flip it back over as an action to "ready" it for another turn.

This is a MUST. 

There always seems to be the right tile you need pop up when its not your turn, so this module was used constantly in the game. In fact, my group asked if we could continue to keep it for future games while exploring the modules. Its just that good!


  Currency Exchange Cards

You can select these cards when they become available from the deck and use them to change the color of your money when paying for a tile. 

This is a MUST. 

A lot of the time you want something but don't have the right currency to pay for it. These cards come in handy. Although I do love how it's only for 2 of the 4 colors and not just all of them. This makes for more strategic decisions on when you want to play them. Very enjoyable. 


Bonus Cards

You start the game with one of these and if you happen to buy that exact tile during the game it counts for 2 buildings when scoring. 

This is a PASS. 

Only one of us were able to get the bonus and in the end, it didn't make that much of a difference. I can't believe they thought this was something "fun" to add to the game. Completely pointless. 

See you tomorrow folks!


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