Monday, September 15, 2025

Twilight Imperium Tech Card review (Part 1)


 This week I'll be reviewing my favorite board game from the perspective of the different tech trees you can acquire upgrades from. 

The first one we'll start with is Green, which is Biotic. 

What's good?

X-89 Baterial Weapon - It's hard to get and I've only had it once (as of this post) and I have to say, it's the best. Eradicating the entire ground forces on a planet after just one bombardment hit is pretty powerful. If you're patient enough to build up to this tech....you're a force to be reckoned with. 

Hyper Metabolism - Take back 3 command tokens instead of 2. Excellent, see people get this one from time to time. Nice to have an extra token each round. 

Psychoarcheology - The ability to use special tech on planets you control without exhausting the planet. Very cool, but I've never gotten it before. 

Neural Motivators - Draw 2 action cards per round instead of 1. Popular one. I see folks get this one all the time. 

Overall: I rank this my #2 favorite tech. There's still plenty in this deck I need to try out but from the ones I've seen, there isn't that many. As I continue to play this game, it's been more about exploring other options rather than winning. This way, I'll get to try new things and see what works and what doesn't.

Finding new strategies in this game is always fun!

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